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Flutter: Cross-platform UI framework from a single codebase

Google's SDK compiling Dart to native multi-platform applications.

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Learn more about flutter

Flutter is a UI framework and SDK that uses the Dart programming language to build applications for iOS, Android, web, Windows, macOS, and Linux from a single codebase. The framework is built on a layered architecture with hardware-accelerated graphics rendering through Skia and Impeller, providing pixel-level control over the display. Flutter includes a widget library with Material Design and Cupertino (iOS-style) components, along with support for custom widgets and animations. Applications are compiled to native ARM code for mobile platforms, JavaScript/WebAssembly for web, and native binaries for desktop environments.


1

Native Code Compilation

Compiles Dart directly to ARM machine code for mobile, x64 for desktop, and WebAssembly for web. Eliminates runtime interpreters and web view wrappers for full native performance across all platforms.

2

Stateful Hot Reload

Inject code changes into running applications while preserving state and UI position. See updates in under one second without restarting the app or losing debugging context.

3

Hardware-Accelerated Graphics

Renders UI directly through Skia and Impeller graphics engines with pixel-level control. Bypasses platform UI frameworks to deliver consistent 60/120fps animations across devices.


import 'package:flutter/material.dart';

class CounterWidget extends StatefulWidget {
  @override
  _CounterWidgetState createState() => _CounterWidgetState();
}

class _CounterWidgetState extends State<CounterWidget> {
  int _count = 0;

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        Text('Count: $_count'),
        ElevatedButton(
          onPressed: () => setState(() => _count++),
          child: Text('Increment'),
        ),
      ],
    );
  }
}

v3.19.0-0.1.pre

Beta release removes deprecated NavigatorState.focusScopeNode and bumps Android Gradle to 7.6.4; includes leak tracking integration and new accessibility features.

  • Remove any usage of NavigatorState.focusScopeNode, which was deleted in this release.
  • Update Android projects to Gradle 7.6.4 if using the updated template or integration tests.
v3.18.0-0.1.pre

Beta release adds adaptive Switch without Cupertino dependency, Apple system fonts on iOS, and multi-touch drag strategies for scrolling.

  • Configure ScrollBehavior with MultiTouchDragStrategy.latestPointer to prevent multi-finger scroll speed doubling.
  • Use MaterialStatesController in TextField/TextFormField to listen for state changes and customize adaptive Switch appearance.
v3.17.0-0.1.pre

Beta release focused on Material 3 test updates, memory leak fixes, and framework refinements; no breaking changes or new requirements specified.

  • Switch to beta channel with `flutter channel beta && flutter upgrade` to access Material 3 test coverage and leak-tracking improvements.
  • Review memory leak fixes in DateRangePickerDialog, RenderEditable, and TimePickerDialog if you subclass or extend these components.

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